236 lines
5.9 KiB
Lua
236 lines
5.9 KiB
Lua
local M = {}
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local logger = require("libs.logger")
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-- Optional external status setter (set via M.setStatusCallback)
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-- Status callback
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local statusCallback = nil
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function M.setStatusCallback(fn) statusCallback = fn end
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-- Position tracking state for manual mode
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local manualPos = { x = 0, y = 0, z = 0 }
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local directions = {"north", "east", "south", "west"}
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local facing = 1
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-- GPS attempt
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local function tryGPS()
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local x, y, z = gps.locate(2) -- 2 second timeout
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if x and y and z then
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return { x = math.floor(x), y = math.floor(y), z = math.floor(z) }
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end
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return nil
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end
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-- Manual position update helpers
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local function updatePositionOnMove(direction)
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if direction == "forward" then
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if directions[facing] == "north" then manualPos.z = manualPos.z - 1
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elseif directions[facing] == "south" then manualPos.z = manualPos.z + 1
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elseif directions[facing] == "east" then manualPos.x = manualPos.x + 1
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elseif directions[facing] == "west" then manualPos.x = manualPos.x - 1 end
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elseif direction == "back" then
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if directions[facing] == "north" then manualPos.z = manualPos.z + 1
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elseif directions[facing] == "south" then manualPos.z = manualPos.z - 1
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elseif directions[facing] == "east" then manualPos.x = manualPos.x - 1
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elseif directions[facing] == "west" then manualPos.x = manualPos.x + 1 end
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elseif direction == "up" then manualPos.y = manualPos.y + 1
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elseif direction == "down" then manualPos.y = manualPos.y - 1 end
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end
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local function updateFacingLeft()
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facing = facing - 1
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if facing < 1 then facing = 4 end
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end
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local function updateFacingRight()
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facing = facing + 1
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if facing > 4 then facing = 1 end
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end
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-- Public function to get current position (GPS or manual)
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function M.getPosition()
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local gpsPos = tryGPS()
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if gpsPos then
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return gpsPos.x, gpsPos.y, gpsPos.z, true
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else
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return manualPos.x, manualPos.y, manualPos.z, false
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end
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end
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-- Minimum fuel required to proceed with one movement
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local MIN_FUEL = 1 -- you can raise this if you want a safety margin
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-- 🔋 Attempt to refuel from inventory
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local function refuelFromInventory(minRequired)
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minRequired = minRequired or MIN_FUEL
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local gained = 0
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for slot = 1, 16 do
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turtle.select(slot)
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if turtle.getItemCount() > 0 and turtle.refuel(0) then
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local before = turtle.getFuelLevel()
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if turtle.refuel(1) then
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local after = turtle.getFuelLevel()
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local added = after - before
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gained = gained + added
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logger.log(string.format("Refueled +%d from slot %d", added, slot))
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if after >= minRequired then break end
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else
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logger.log(string.format("Refuel failed from slot %d", slot))
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end
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end
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end
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return gained
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end
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-- Ensure fuel before doing anything
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local function refuelIfNeeded()
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local fuel = turtle.getFuelLevel()
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if fuel == "unlimited" then return true end
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if fuel < MIN_FUEL then
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logger.log("Low fuel, attempting to refuel...")
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local added = refuelFromInventory(MIN_FUEL)
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fuel = turtle.getFuelLevel()
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end
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while fuel < MIN_FUEL do
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if statusCallback then statusCallback("out_of_fuel") end
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logger.log("No fuel. Waiting for fuel...")
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sleep(5)
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-- Try to refuel again
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local added = refuelFromInventory(MIN_FUEL)
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fuel = turtle.getFuelLevel()
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end
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return true
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end
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-- Retry a movement or action with fuel awareness
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local function try(actionFn, times, name)
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times = times or 5
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for i = 1, times do
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if not refuelIfNeeded() then
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sleep(2)
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elseif actionFn() then
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if name then logger.log("Action succeeded: " .. name) end
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return true
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end
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if name then logger.log("Retrying: " .. name) end
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sleep(0.5)
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end
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if name then logger.log("Gave up after retries: " .. name) end
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return false
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end
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-- Movement wrappers that update manual position
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function M.forward()
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if turtle.forward() then
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updatePositionOnMove("forward")
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return true
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else
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return false
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end
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end
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function M.back()
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if turtle.back() then
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updatePositionOnMove("back")
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return true
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else
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return false
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end
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end
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function M.up()
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if turtle.up() then
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updatePositionOnMove("up")
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return true
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else
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return false
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end
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end
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function M.down()
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if turtle.down() then
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updatePositionOnMove("down")
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return true
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else
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return false
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end
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end
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-- Digging with movement
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function M.digForward()
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while turtle.detect() do
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turtle.dig()
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sleep(0.3)
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end
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end
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function M.digUp()
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while turtle.detectUp() do
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turtle.digUp()
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sleep(0.3)
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end
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end
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function M.digDown()
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while turtle.detectDown() do
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turtle.digDown()
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sleep(0.3)
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end
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end
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-- Move forward, clearing blocks if necessary
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function M.moveUntilClearForward()
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while not turtle.forward() do
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if turtle.detect() then
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turtle.dig()
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else
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sleep(0.5)
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end
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end
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end
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-- Inspection
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function M.inspectForward()
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local success, data = turtle.inspect()
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if success then return data else return nil end
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end
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function M.inspectUp()
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local success, data = turtle.inspectUp()
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if success then return data else return nil end
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end
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function M.inspectDown()
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local success, data = turtle.inspectDown()
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if success then return data else return nil end
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end
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-- Turning functions that update facing direction
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function M.turnLeft()
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turtle.turnLeft()
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updateFacingLeft()
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end
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function M.turnRight()
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turtle.turnRight()
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updateFacingRight()
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end
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function M.turnAround()
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turtle.turnLeft()
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turtle.turnLeft()
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updateFacingLeft()
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updateFacingLeft()
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end
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return M
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